Initial commit 2
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5
.gitignore
vendored
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5
.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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10
.vscode/extensions.json
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10
.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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3
CMakeLists.txt
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3
CMakeLists.txt
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cmake_minimum_required(VERSION 3.16.0)
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include($ENV{IDF_PATH}/tools/cmake/project.cmake)
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project(c1101-esp-idf)
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37
include/README
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37
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the convention is to give header files names that end with `.h'.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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46
lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into the executable file.
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The source code of each library should be placed in a separate directory
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("lib/your_library_name/[Code]").
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For example, see the structure of the following example libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional. for custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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Example contents of `src/main.c` using Foo and Bar:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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The PlatformIO Library Dependency Finder will find automatically dependent
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libraries by scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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19
platformio.ini
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19
platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:esp32doit-devkit-v1]
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platform = espressif32
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board = esp32dev
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framework = espidf, arduino
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monitor_speed = 115200
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build_type = debug
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build_flags =
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-D CONFIG_FREERTOS_HZ=1000
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lib_deps = mfurga/CC1101@^1.1.2
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1513
sdkconfig.esp32doit-devkit-v1
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1513
sdkconfig.esp32doit-devkit-v1
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File diff suppressed because it is too large
Load Diff
6
src/CMakeLists.txt
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6
src/CMakeLists.txt
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# This file was automatically generated for projects
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# without default 'CMakeLists.txt' file.
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FILE(GLOB_RECURSE app_sources ${CMAKE_SOURCE_DIR}/src/*.*)
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idf_component_register(SRCS ${app_sources})
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64
src/main.cpp
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64
src/main.cpp
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#include <Arduino.h>
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#include "driver/gpio.h"
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#include "esp_timer.h"
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#include <cc1101.h>
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using namespace CC1101;
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Radio radio(12, 21, 25, 14, PIN_UNUSED, PIN_UNUSED);
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void loop_task(void *pvParameters) {
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int counter = 0;
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while (1) {
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String data = "M7FFA Hello #" + String(counter++);
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Serial.print("Transmitting: " + data + " ");
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Status status = radio.transmit((uint8_t *)data.c_str(), data.length());
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if (status == STATUS_OK) {
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Serial.println("[OK]");
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} else {
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Serial.println("[ERROR]");
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}
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delay(1000);
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}
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}
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extern "C" void app_main() {
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initArduino(); // Necessary to start Arduino core in ESP-IDF
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Serial.begin(115200);
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delay(1000);
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Serial.println("Starting ...");
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delay(3000);
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if (radio.begin() == STATUS_CHIP_NOT_FOUND) {
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Serial.println("Chip not found!");
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for (;;);
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}
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radio.setModulation(MOD_2FSK);
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radio.setFrequency(438.8);
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radio.setDataRate(9.6);
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radio.setOutputPower(10);
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radio.setFrequencyDeviation(12.5);
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radio.setPacketLengthMode(PKT_LEN_MODE_VARIABLE);
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radio.setAddressFilteringMode(ADDR_FILTER_MODE_NONE);
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radio.setPreambleLength(64);
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radio.setSyncWord(0x1234);
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radio.setSyncMode(SYNC_MODE_16_16);
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radio.setCrc(true);
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xTaskCreate(loop_task, "loop_task", 2048, NULL, 5, NULL);
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}
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11
test/README
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11
test/README
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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