Initial commit 2

This commit is contained in:
Alexander Berry-Roe 2025-06-27 12:10:56 +01:00
parent 7d8578b2d8
commit 759c9484c1
10 changed files with 1714 additions and 0 deletions

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.gitignore vendored Normal file
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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}

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CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.16.0)
include($ENV{IDF_PATH}/tools/cmake/project.cmake)
project(c1101-esp-idf)

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include/README Normal file
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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the convention is to give header files names that end with `.h'.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into the executable file.
The source code of each library should be placed in a separate directory
("lib/your_library_name/[Code]").
For example, see the structure of the following example libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional. for custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
Example contents of `src/main.c` using Foo and Bar:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
The PlatformIO Library Dependency Finder will find automatically dependent
libraries by scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:esp32doit-devkit-v1]
platform = espressif32
board = esp32dev
framework = espidf, arduino
monitor_speed = 115200
build_type = debug
build_flags =
-D CONFIG_FREERTOS_HZ=1000
lib_deps = mfurga/CC1101@^1.1.2

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# This file was automatically generated for projects
# without default 'CMakeLists.txt' file.
FILE(GLOB_RECURSE app_sources ${CMAKE_SOURCE_DIR}/src/*.*)
idf_component_register(SRCS ${app_sources})

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#include <Arduino.h>
#include "driver/gpio.h"
#include "esp_timer.h"
#include <cc1101.h>
using namespace CC1101;
Radio radio(12, 21, 25, 14, PIN_UNUSED, PIN_UNUSED);
void loop_task(void *pvParameters) {
int counter = 0;
while (1) {
String data = "M7FFA Hello #" + String(counter++);
Serial.print("Transmitting: " + data + " ");
Status status = radio.transmit((uint8_t *)data.c_str(), data.length());
if (status == STATUS_OK) {
Serial.println("[OK]");
} else {
Serial.println("[ERROR]");
}
delay(1000);
}
}
extern "C" void app_main() {
initArduino(); // Necessary to start Arduino core in ESP-IDF
Serial.begin(115200);
delay(1000);
Serial.println("Starting ...");
delay(3000);
if (radio.begin() == STATUS_CHIP_NOT_FOUND) {
Serial.println("Chip not found!");
for (;;);
}
radio.setModulation(MOD_2FSK);
radio.setFrequency(438.8);
radio.setDataRate(9.6);
radio.setOutputPower(10);
radio.setFrequencyDeviation(12.5);
radio.setPacketLengthMode(PKT_LEN_MODE_VARIABLE);
radio.setAddressFilteringMode(ADDR_FILTER_MODE_NONE);
radio.setPreambleLength(64);
radio.setSyncWord(0x1234);
radio.setSyncMode(SYNC_MODE_16_16);
radio.setCrc(true);
xTaskCreate(loop_task, "loop_task", 2048, NULL, 5, NULL);
}

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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html